In VS as well, it really depends on the strategy you project. Theres very little time to waste on this. The lethality of this one, will gradually get more severe over time without spending a single point on symptoms but the catch here is to infect the world before it can kill all of its carriers. And then it's more efficient in your build to take the 2 levels in row.īut anyway, NEVER take base hydration, benign infection, deadly disinfectant, or unstable inception (if you are the killer). The script with this plague is that a man-made bio weapon has been accidentally released into the atmosphere. You have to know that if you create a double penalty (like starting in an urban country with rurophobe), you will need the level 2 to start to exist in the opposite characteristic. In coop as killer, it really depends on your project. Start in Turkey, and take either no symptoms (slow infection) or cough and sneeze (fast infection) the killer has the skin way free for him. The best genes are urbophobe, thermophobe, xerophobe. In coop, the question is easy to answer when you play support. It also helps you to become adapted faster when you enter in many various sorts of countries. The gene to get more DNA from red bubbles is interesting, as you know that in each game, you are sure to get a determinated number of red bubbles. Due to high cost of DNA, you will be unable to evolve the trait 'Unlock Annihilate Gene' since you will be lacking DNA points. And as your build must be written around your penalties and not your bonuses, it avoids you to have to consider the environment gene in your build.Īquacyte is interesting because the main difficulty is usually islands, and every islands have an harbor. Strategy 1 Note: This strategy does not seem to work on mega-brutal difficulty. I think there is one for using active abilities as well, maybe a good idea when you will have to use them much, like for simian flu or necroa virus in mega brutal level.Įxtremophile is interesting because even if the bonuses are probably very little, you have no penalty to consider on the other hand. So it's wise to place it in the category that you will use more. In single player, you can take genes to prevent the price to increase in either transmission, symptoms or abilities. There is no best combination, it must more likely be coherent with what you will do after.
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